AGI32's rendering engine uses the latest developments in radiosity techniques to compute the direct and interreflected components of light in your environment. Radiosity calculations can accurately model color bleed enhancing the realism of your visualizations. All calculations performed in Full Calculation mode produce a radiosity based rendering automatically. This rendering can be viewed interactively without recalculation. Available interactive tools include; Walk, Orbit, Pan, Dolly, Zoom and Clip. Textures are bitmap images that may be applied to any surface in AGI32. The image can be stretched across the surface or a repeating pattern may be applied to the surface by tiling the texture in a grid or with a static (fixed) texture size. AGI32 is provided with a Textures database from which you can select a number of common architectural materials such as
architectural brick,
tile manufacturers,
fabric furniture, and wood. Making your own textures is also quite easy with a digital camera. Pseudocolor provides an numerically accurate color representation of the calculated environment. Each luminance or illuminance value is assigned a unique color value ranging from blue (minimum value) to red (maximum value). This allows an alternative way to view the luminance or illuminance distribution in the environment without displaying numeric values. A scale can be assigned to the image to discern precise illuminance or luminance information. >