Catalogue AGi32 lighting software
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Rendering

AGI32 is a wonderfully fun and interactive rendering program. Employed on this level, AGI32 can be used to generate extremely fast and photometrically accurate color ima g es of the behavior of light within the environment. Fast enough to be used on an iterative basis, designers now have the ability to quickly visualize and share different lighting scenarios before they are specified, purchased and installed.
2004 RT Contest winner (1 of 4) – David Boud, DW Windsor Lighting, United Kingdom 2006 RT Contest winner – Kevin Kelly, Eagle Lighting, Australia 2005 RT Contest winner (1 of 4) – Paul Boken, Mulvey & Banani International, Canada

About calculations

AGI32 is the tool of choice when quantifying the amount of light present in any architectural application. Whether the problem be a 500 luminaire professional sports facility, an entire shopping mall parking area, commercial interior or single emergency luminaire in a hallway, AGI32 can produce the required numerical results quickly and accurately. AGI32 is used daily to present point by point illuminance, roadway pavement luminance, ceiling exitance and other specific lighting quantities for all types of lighting applications. If your position on the architectural design team requires you to submit numeric evidence of lighting quantity and quality, AGI32 is able to produce the data you require. AGI32 has two calculation modes to assist with the computation required in the most efficient manner. For strictly numeric results in an exterior parking, floodlighting, roadway or industrial application, AGI32 has an extremely fast direct component calculation engine. The direct calculation mode will consider the shadowing effect of objects in the scene and produce point-by-point illuminance on any surface or points in space. For interior or exterior projects where interreflected light is of concern, AGI32’s Full calculation mode will compute the interaction between light and surface using its state of the art Radiosity calculation engine. In this mode all surfaces can be assigned a color and reflectance and accurate luminance levels are computed for all surfaces. An interactive light accurate rendering is produced automatically.
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